Overview
The goal of this clinical trial is to learn if a game-based intervention can enhance psychological resilience and promote positive affectivity in adults who have experienced major life stress.
The main questions it aims to answer are:
- Does the game-based intervention improve positive affectivity and mental health compared to a waitlist control group immediately after the intervention and at 3-month follow-up?
- Are the mental health benefits of the game-based intervention mediated by improvements in positive affectivity over time?
Researchers will compare the game-based intervention to a waitlist control group to see if the game leads to better emotional and mental health outcomes.
Participants will:
- Be randomly assigned to either the game-based intervention group or the waitlist control group
- Engage with the assigned program for 10 days within two weeks
- Complete psychological assessments before and after the intervention, and again at 3-month follow-up
Eligibility
Inclusion Criteria:
- fluency in oral and written Cantonese or Mandarin;
- having experienced at least one major life stress in the recent 5 years (assessed by the Life Stress Index);
- normal or corrected-to-normal vision and hearing.
Exclusion Criteria:
- formal diagnosis of any major psychiatric illnesses or history of suicidal behaviour;
- major physical illness, neurological condition or traumatic brain injury;
- Intake of medication within the previous 6 months that may affect emotion or cognitive functions;
- pregnancy (for women);
- prior experience with any commercial computer repair simulation game.