Overview
This is a semi-experimental study. The study aimed to examine the effects of an educational escape game on students' motivation, academic self-efficacy and achievement levels. Students studying in an elderly care program will be included in the study. Students will be divided into 2 groups according to their branches: experimental (educational escape game) and control (question-answer).
H1. Students participating in the escape game will show significantly higher motivation in the "Motivation Scale for Teaching Materials" than students participating in the question-answer method.
H2. Students participating in the escape game will show significantly higher self-efficacy in the "Academic Self-Efficacy Scale" than students participating in the question-answer method.
H3. Students participating in the escape game will show significantly higher success in the "Achievement Test" than students participating in the question-answer method.
Eligibility
Inclusion Criteria:
- Being over 18 years of age,
- Receiving education in an elderly care program,
- Not having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
- Providing attendance during data collection processes.
- Having a phone and internet that can enter Google forms.
Exclusion Criteria:
- Being under 18 years of age,
- Not cooperating,
- Having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
- Being absent.