Overview
A gamification product was developed to guide children with amblyopia to develop rehabilitation training habits by combining cognitive evaluation theory and occlusion therapy. A randomized controlled trial was conducted to examine the ease of use, acceptability and treatment compliance of the game.
Description
The experimental group was subjected to a 20-minute daily, 4-week intervention experiment, which included a story background on the start page, eye patches to be put on according to the guidelines, fine eye training, and visual stimulation training, with short breaks between the different modes. The control group was given an experimental intervention using a competing product, with the same duration and format as the experimental group. After completion of the intervention, the participating children completed the MMAS-8 adherence scale with the help of their parents.
Eligibility
Inclusion Criteria:
- Diagnosis of amblyopia (including refractive amblyopia, strabismic amblyopia and mixed).
- The child has no significant IQ deficits and has no difficulty communicating with others.
- The children's teachers and parents gave their informed consent to participate in the experiment. The informed consent form was signed by the parents and is shown in the Appendix.
Exclusion Criteria:
- Severe amblyopia.
- Suffering from other psychological or physical disorders.
- Parents did not agree to sign the informed consent form or the child was not willing to participate in this experiment.