Overview
The proposed research project aims to answer the question "Are immersive technology systems effective in the rehabilitation management of pediatric patients with cerebral palsy and with mobility limitations?". The current study is the second of three phases, and it aims to create an immersive gamification technology system for the management of patients with cerebral palsy and with mobility disorders and to determine its clinical effectiveness, safety, and usability among children with mild to moderate cerebral palsy.
Eligibility
Inclusion Criteria:
- Aged 6-12 years old
- Able to walk without a mobility device with limited speed, balance, and/or coordination (equivalent to Gross Motor Function Classification System - Expanded and Revised (GMFCS) Level I or II)
- Can handle objects easily and successfully (equivalent to Manual Ability Classification System, MACS, Level I)
- Able to follow one-step instructions during BOTMP
Exclusion Criteria:
- Children with CP functioning at GMFCS Level III or higher
- Children who are totally dependent (i.e., those who require 100% assistance or support from another adult to complete tasks or for transfers or ambulation)
- Have had episodes of seizures or previously diagnosed as having epilepsy or are taking antiepileptic or seizure medications
- Have significant visual impairment
- Have hearing impairment requiring hearing aid
- Have a history of motion sickness
- Experience claustrophobia